Proyectos


HUMAN-MOTION SYNTHESIS THROUGH PHYSICALLY-INSPIRED MACHINE LEARNING MODELS

 

INVESTIGADOR(ES) PRINCIPAL(ES):

NOMBRE
DEDICACIÓN
 

CODIGO CIE

6-15-3

NOMBRE DEL GRUPO DE INVESTIGACIÓN
PROPONENTE
NOMBRE
PARTICIPACION
DEDICACIÓN
 

TIPO DE CONVOCATORIA

2014. Octava Convocatoria

TIPO DE PROYECTO

Investigación Básica

OBJETIVO(S)

General Aim (Objetivo General): To develop a general methodology for computer-generation of human motion figures based on mechanistically inspired machine learning methods. Our methodologies will use general non-linear regression methods that incorporate flexible and soft mechanistic assumptions for combining models of basic movements either hierarchically or sequentially. Specific Aims (Objetivos Específicos) 1) To formulate a hierarchical model for motion synthesis by modeling the localized behavior of the joints and segments that composes a skeleton of the human body. The hierarchical model will use Bayesian inference to combine second order linear differential equations and non-linear regression. 2) To develop a non-parametric sequential dynamical model for describing the time evolution of motor primitives in motion capture data and humanoid robotics performing different tasks. Sequential models will employ time-varying second order differential equations and nonparametric regression through Gaussian processes, and will serve to generate continuous movements. 3. To develop a methodology that combines the hierarchical model and the sequential model proposed in Aim 1 and Aim 2. 4) To validate the performance of the models developed in Aim 1, Aim 2 and Aim 3, for motion capture data, and for data coming from a robotic arm performing different human-like actions. We will test the ability of the models in generating convincing human-like motions by objective and subjective performance measures, including the evaluation by experts in motion capture data and humanoid robotics.

RESUMEN

Human-motion synthesis refers to any computer-based computation used in generating motions performed by humans. It is an important field in computer graphics, with applications that include the computer and console game industry, and the development of situation simulators for training hazardous-duty personnel. It is also an essential part of imitation learning for humanoid robotics, since it is a principled tool that allows a human to teach a robot how to move as a human. Traditional methods for motion generation of human figures are either based on purely data-driven models or purely mechanistic models. A problem with the former approach is that complex operations over large amounts of data are usually needed to generate complete new motions, whereas the problem with the later approach is that the differential equations obtained for the physical model are expensive to solve numerically. Our objective is to develop a methodology for human-motion synthesis based on physically-inspired machine learning models. Our preliminary results obtained by combining non-parametric regression with linear differential equations outperform accuracy results obtained by purely data-driven models, while keeping a competitive computational complexity. This proposal will build on and expand our preliminary findings. The theoretical approach to the research problem is based on Latent Force Models. A Latent Force Model is a strongly mechanistic non-parametric model that combines Gaussian processes with 3 differential equations in a machine learning approach. Specifically, we will formulate our framework around the generation of motor primitives, the basic building blocks of any movement, by coupling nonparametric Gaussian process regression with ordinary differential equations. We will then combine these motor primitives in hierarchical and sequential ways to synthesis more complex movements. To validate our framework, we will generate motions by extrapolating from well-known motion capture databases. Also, we will test the ability of the proposed models to identify motor primitives and to generate movements in a robotics system intended for humanoid robotics. Our methodology will allow us to synthesis persuasive human motions at a reasonable computational complexity, ultimately providing an alternative for motion generation of human figures to be used in computer animation and imitation learning in humanoid robotics.

ESTADO

Concluido

FECHA DE INICIO

01/02/2015

FECHA DE FINALIZACION

01/02/2017

PRODUCTOS

NOMBRE
CATEGORÍA
ENLACE